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− | '''AI''', or '''Artificial Intelligence''', are |
+ | ====== '''AI''', or '''Artificial Intelligence''', are non-playable creatures that appear in [[Quests|quest]] objectives, and [[carnivores]] can hunt for [[food]]. ====== |
+ | ====== AI is not implemented in the Path of Titans demo, and is still in development. More information will be posted once AI is publicly released. ====== |
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− | ==Behavior== |
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− | AI creatures have logic to sleep, drink, eat, flee, and search for a target. They have "states," which indicates their most pressing need or emotion. |
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− | == |
+ | == Upcoming == |
− | *Combat (red) |
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− | *Chasing (orange) |
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− | *Scared (yellow) |
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− | *Worried (purple) |
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− | *Searching (brown) |
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− | *Thirsty (light blue) |
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− | *Hungry (green) |
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− | *Guarding (gray) |
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− | *Patrol (dark blue) |
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− | *Idle (white) |
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− | == |
+ | === Terrestrial === |
+ | |||
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− | ==Upcoming== |
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===Other=== |
===Other=== |
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− | *[[Fish]] |
+ | *'''[[Fish]]''' |
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+ | ==Burrows== |
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⚫ | Path of Titans plans to have small burrows throughout '''[[Panjura]]''' that serve as spawn points for certain AI. AI may flee back into their burrows if they are startled by a player. Players are planned to be able to dig small AI creatures out of their holes and chase after them as they flee. Players will not be able to enter burrows. |
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+ | == Gallery == |
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+ | <gallery> |
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+ | File:AIskins.jpg|AI |
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+ | File:AIskins2.jpg|AI |
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+ | </gallery> |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
Revision as of 20:53, 2 September 2021
AI, or Artificial Intelligence, are non-playable creatures that appear in quest objectives, and carnivores can hunt for food.
AI is not implemented in the Path of Titans demo, and is still in development. More information will be posted once AI is publicly released.
Upcoming
Terrestrial
Other
Burrows
Path of Titans plans to have small burrows throughout Panjura that serve as spawn points for certain AI. AI may flee back into their burrows if they are startled by a player. Players are planned to be able to dig small AI creatures out of their holes and chase after them as they flee. Players will not be able to enter burrows.