Buffs and Debuffs are Icons that appear on the screen of players in Path of Titans and could mean a variety of different status effects such as buffs, debuffs, and other indicators. Eating certain foods, completing quests, using abilities, and being hit by various attacks will give the player different status effects. Not all dinosaurs will be able to inflict status effects like Venom and Bleed. Each icon will be accompanied by a timer to let the player know how long the effects will last for.
Icon | Title | How to Obtain | Effects |
---|---|---|---|
Combat Debuff | This icon will appear when a player has attacked or been attacked. | The player will be considered in combat for the timer's duration. Players in combat will be unable to passively regenerate their own health. | |
Growth Buff | This icon will appear with the completion of quests. | The player's growth timer will be paused if inhibited by the landscape. | |
Friend Growth Buff | This icon will appear when a player is nearby someone they referred as a friend who is also in their party. | This effect increases growth earned while you are near your party members and complete quests together. | |
Group Leader Buff | This icon will appear when a player's group's leader is nearby. | This effect increases movement speed and stamina regeneration slightly. | |
Login Debuff | This icon will appear when a player logs in with a Sub-Adult or Adult dinosaur. | This effect will lower the player's defense and speed. | |
Well Rested Buff | This icon appears after a player logs out in their Home Cave for a minimum of 1 hour | This effect increases the players growth rate. | |
Home Cave Buff | This icon appears after a player leaves a Home Cave | This effect prevents the player from dealing or receiving damage. | |
Camping Debuff | This icon appears if a player stays in the vicinity of a Home Cave entrance for several minutes | This effect decreases movement speed and damage dealt, and increases damage received. | |
Healing Buff | This icon will appear when a player eats mushrooms or drinks water from hot springs. | This effect increases the healing rate of your dinosaur. | |
Water Buff | This icon will appear when a player has eaten Roots or Melons. | This effect will slightly replenish the player's water meter. | |
Water Debuff | This icon will appear when a player has eaten Salt Rocks or drank Salt Water. | This effect will quickly drain a player's water meter. | |
Fish Buff. | This icon appears after eating a fish the player receives the Fish Buff. Buff differs from eating different fish |
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Icon | Title | How to obtain | Effects |
---|---|---|---|
Bleed Debuff | This icon will appear when a player is hit by an attack that causes Bleed. | This effect gradually drains a section of the player's health, and can be reduced more quickly by having the player sit down or sleep. It becomes more severe if the player continues sprinting after being hit. | |
Venom Debuff | This icon will appear when a player is hit by an attack that causes Venom. | This effect slows the regeneration of Stamina for a period of time, and can be reduced more quickly by having the player sit down or sleep. The venom lasts longer if the player continues sprinting after being hit. | |
Poison Debuff | This icon will appear when a player has bitten another player with the Putrid Scales ability. | This effect slows regeneration of the player's Stamina while active, similar to Venom | |
Toxin Debuff | This icon will appear when a player is hit by an attack that causes Toxin. | This effect will raise the player's Toxin meter, which is applied at the base of the health bar. If a player's health lowers bellow the Toxin meter, they will die as if their health bar had reached zero. | |
Speed Buff | This icon will appear when a player uses the Speed Buff ability. | This effect increases the speed of all party members within 30 meters for 40 seconds. | |
Fracture Debuff | This icon will appear when a player is hit by an attack that causes Bone Break. | This effect gives the player broken bones, greatly slowing their movement and dissabling their movement based abilities. |