Path of Titans Wiki
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In Path of Titans all playable dinosaurs have numeric stats.

Basic Stats[]

Health[]

Health is the basic value of how much damage a creature can receive before dying. Health is reduced by taking damage, and regenerates over time based on the creature's heal speed. Some have less health and some have lots.

ARMOR[]

Armor is a multiplier that directly reduces the amount of damage a player receives.

Stamina[]

Stamina is a value of 100 that is drained by dino's to perform multiple actions. Sprinting is the most common, steadily draining Stamina as long as the player continues sprinting. Some abilities drain Stamina on use, like calls and boosts. Charge abilities drain Stamina when activated and continue to drain until the charge ends. Running out of Stamina will result in Exhaustion, preventing the player from sprinting until they reach 10% of their total Stamina. Some dinosaurs have more Stamina, while others drain Stamina quicker.

Combat Weight[]

Combat weight is determined by how heavy a Creature is. The heavier the creature, the more damage it deals.

Heal Rate[]

Heal rate, or health regen, is the speed that creatures regenerate lost health out of combat. Creatures regenerate health every second at their heal speed. Sitting increases the player's heal rate and sleeping increases it further. Players cannot regenerate health while they are inflicted with Bleed.

Stamina Recovery Rate[]

Stamina recovery rate, or stamina regen, is the speed that playables regenerate Stamina. Stamina can not be regenerated while the player is inflicted with Venom. Like health regen, stamina regen can be increased by sitting and sleeping.

Stamina Drain Rate[]

Stamina drain rate is how much stamina it costs per second for a dinosaur to sprint. This value is drained from the player's current stamina value until they run out of Stamina. (Stamina/StaminaDrain) can be used to calculate how long a creature can run for before running out of Stamina, or "Running Stamina".

Bleed Heal Rate[]

Bleed heal rate, or bleed heal, reduces the amount of bleed the player is inflicted by. It reduces the total bleed every second until no bleed remains. Bleed healing can be increased by sitting and further increased by sleeping.

Venom Heal Rate[]

Venom heal rate works identical to bleed heal, except it works against the total Venom the player is inflicted by.

Group Slots[]

All player-made groups have 10 available group slots. All creatures have a group slot value assigned to them. Dinosaurs which are not fully grown tend to take up less group slots. Each time a new member is added to the group the slot count will be reduced. More group members cannot be added if there are not enough group slots available to accommodate them. For example if you had 2 Barsboldias in your group, you will be unable to fit additional players in your group as a Barsboldia requires 5 slots.

Mobility[]

Mobility is a general sum of a playable's movement related stats and not a statistic value. Dinosaurs considered mobile tend to be fast, turn well, have high Running Stamina, have high fall resistance, etc. All mobility stats are increased for any character made as a Speed subspecies.

Speed[]

Speed is how fast a creature moves. Dinos have different speeds for whether they are walking, trotting, or sprinting, though walk speed rarely comes into importance. Players can increase speed with some abilities, like Balanced Tail.

Swimming Modifiers[]

Entering deep water will force the player to swim. Swimming drains Stamina at a separate rate than the base Stamina drain. Sprinting while swimming increases stamina drain. Semi-Aquatics do not drain stamina while swimming, but do drain while sprint swimming.

Turn Rate[]

Turn rate determines how fast a creature turns. There is also a separate turn rate for swimming, though it largely only effects Semi-Aquatics. Turn rate can be increased on land by abilities like Balanced for Front Limb on Albertaceratops, or decreased by abilities like Balanced for Tail on Alioramus. Swim turn can be increased by Paddle or Streamlined Hide for dinos that have the abilities, like Spinosaurus.

Precise Movement[]

Precise movement is controlled by two stats, Precise Movement Speed and Precise Turn speed. Precise movement speed determines how fast a creature moves while sidestepping or backing up in precise movement. Precise turn speed, or Turn in Place, controls how fast a dinosaur turns while not moving and holding the precise movement key.

Fall Resistance[]

Fall resistance sometimes called "Fall death speed", is how well a creature can withstand falls. The value is the speed needed for a creature to die from falling. If a player falls and lands before reaching their death speed, they will receive damage based on how fast they were falling. Higher value results in less fall damage.

Damage[]

Damage is a value that deducts from a target player's health. Basic damage dealt is referred to as "raw damage" to separate it from status effects like Bleed. Each attack has its own damage value. The damage dealt by an attack is not the same as the base value, being effected by both parties weight. The damage dealt per hit is calculated by: (AttackerWeight/VictimWeight)*Damage. For example, if an Alioramus bit an Albertaceratops, the damage dealt would be: (3000/3500)*30=25.7 damage. This work is done for every attack dealt in combat and also effects Status Effects dealt.

Damage Multipliers[]

There are certain conditions where the calculated damage dealt may be more or less than the calculated value. The majority of dinos have a headshot multiplier of 1.2x, increasing all damage dealt to the head. The exception to this is Ceratopsians which lack the damage multiplier and instead take base damage when hit in the head. All dinos have a multiplier of 0.25x on the tail, massively reducing the damage taken by tail hits. Players sitting take double the incoming damage, and players sleeping take quadruple incoming damage. This makes players trying to recover extremely vulnerable.

Stat Sheets[]

Due to the recent overhaul some of these may be outdated until new data is collected.[]

General Stats
Dinosaur Health Weight Basic Attack Damage Heal Speed Group Slot Fall Resistance
Rhamphorhynchus 400 500 0 2.5 1 4000
Deinonychus 350 800 50 2.5 1 4000
Struthiomimus 550 1200 40 3.06 1 3500
Thalassodromeus 500 1300 50 1.67 3 4000
Latenivenatrix 400 1400 50 2.78 1 4300
Camptosaurus 600 1600 20 1.67 1 3000
Pachycephalosaurus 550 2000 60 1.67 2 3000
Alioramus 475 2100 55 1.67 2 3000
Concavenator 475 2100 60 1.75 2 3000
Achillobator 525 2600 60 1.67 3 3200
Ceratosaurus 700 2600 40 1.5 2 3000
Kentrosaurus 600 2700 50 1.25 2 2600
Megalania 500 2700 30 1.83 2 2600
Anodontosaurus 720 3000 35 2 4 2000
Eurhinosaurus 600 3000 40 2 2 2000
Hatzegopteryx 550 3100 60 1.25 4 4000
Metriacanthosaurus 500 3100 20 1.83 3 3000
Styracosaurus 600 3100 70 1.43 3 2200
Albertaceratops 800 3500 50 1.5 3 2000
Daspletosaurus 675 3500 70 1.25 3 2100
Lambeosaurus 525 3500 40 2 3 2000
Pycnonemosaurus 550 3500 35 1.4 3 2100
Allosaurus 700 4000 60 1 3 2000
Iguanodon 750 4000 40 1.4 4 2100
Kaiwhekea 600 4000 40 2 3 2000
Miragaia 600 4000 50 1.25 3 2000
Amargasaurus 800 4650 40 1.55 3 2000
Sarcosuchus 480 5000 50 0.89 4 2000
Stegosaurus 750 5000 80 1 3 2000
Suchomimus 700 5000 50 0.97 4 2100
Barsboldia 1200 5500 55 1.25 5 2000
Eotriceratops 1100 5500 70 1.11 5 2000
Deinocheirus 1000 6300 60 1.2 5 2000
Spinosaurus 1000 6500 50 0.83 5 2000
Tyrannosaurus 800 6500 80 0.83 5 2000
Land Mobility Stats
Dinosaur Sprint Speed Trot Speed Walk Speed Sprint Stam Drain Stam Recovery Rate
Rhamphorhynchus 600 0.75 3
Deinonychus 1100 275 160 0.5 1.6
Struthiomimus 1250 500 200 0.4 0.8
Thalassodromeus 800 350 200 1.6 1.3
Latenivenatrix 1050 400 170 0.4 1.3
Camptosaurus 1220 320 230 0.4 0.8
Pachycephalosaurus 1050 450 200 0.6 0.7
Alioramus 1220 450 250 0.6 0.6
Concavenator 1100 490 190 0.6 0.6
Achillobator 1050 600 375 0.8 0.9
Ceratosaurus 1050 480 200 0.8 0.7
Kentrosaurus 1050 250 110 0.7 0.6
Megalania 1100 330 180 0.8 0.6
Anodontosaurus 600 300 150 0.8 0.8
Eurhinosaurus 100 58 30 1.6 1.3
Hatzegopteryx 1000 640 - 1.6 0.6
Metriacanthosaurus 1100 500 200 0.8 0.7
Styracosaurus 1100 360 100 0.8 0.6
Albertaceratops 925 350 200 1 0.6
Daspletosaurus 1050 450 225 1.1 0.6
Lambeosaurus 1000 400 145 0.8 0.8
Pycnonemosaurus 1100 670 295 0.6 0.6
Allosaurus 1000 450 240 1.1 0.6
Iguanodon 1000 350 120 1.1 0.6
Kaiwhekea 100 58 30 1.6 1.3
Miragaia 990 1 0.88
Amargasaurus 615 250 165 0.6 0.6
Sarcosuchus 900 375 150 6.6 0.4
Stegosaurus 900 300 130 1.6 0.7
Suchomimus 950 410 180 1.6 0.6
Barsboldia 850 330 170 2.2 0.4
Eotriceratops 810 350 200 2.2 0.4
Deinocheirus 800 400 170 2.22 0.4
Spinosaurus 700 375 225 3 0.4
Tyrannosaurus 800 390 180 2.2 0.4
Sea & Sky Mobility Stats
Dinosaur Swim Speed Swim Sprint Speed Swim Stam Drain Swim Sprint Stam Drain Fly Speed Flight Sprint Speed Fly Stam Drain Fly Sprint Stam Drain
Rhamphorhynchus 700 0 0.75 1300 0.25 0.5
Deinonychus 100 270 1.6 3 - - - -
Struthiomimus 125 200 1.6 3 - - - -
Thalassodromeus 350 650 0 1.1 600 1200 0.4 0.4
Latenivenatrix 100 300 1.6 3 - - - -
Camptosaurus 125 250 1.6 3 - - - -
Pachycephalosaurus 125 250 1.6 3 - - - -
Alioramus 150 300 1.6 3 - - - -
Concavenator 150 450 1.1 2.2 - - - -
Achillobator 200 300 1.6 3 - - - -
Ceratosaurus 125 225 1.6 3 - - - -
Kentrosaurus 160 240 1.6 3 - - - -
Megalania 200 450 1.3 2.2 - - - -
Anodontosaurus 160 240 1.1 3 - - - -
Eurhinosaurus 700 1100 0 0.6 - - - -
Hatzegopteryx 150 350 0.4 0.8 600 1100 1.67 0.83
Metriacanthosaurus 135 210 1.6 3 - - - -
Styracosaurus 180 250 1.6 3 - - - -
Albertaceratops 180 250 1.6 3 - - - -
Daspletosaurus 100 250 1.6 3 - - - -
Lambeosaurus 200 400 1.1 2.2 - - - -
Pycnonemosaurus 200 350 1.6 3 - - - -
Allosaurus 200 350 1.6 3 - - - -
Iguanodon 300 450 1.6 3 - - - -
Kaiwhekea 600 900 0 0.6 - - - -
Miragaia 240 1.2 - - - -
Amargasaurus 150 300 1.6 3 - - - -
Sarcosuchus 450 800 0 0.8 - - - -
Stegosaurus 150 300 1.6 3 - - - -
Suchomimus 320 640 0 0.4 - - - -
Barsboldia 150 300 1.1 2.2 - - - -
Eotriceratops 200 400 1.6 3 - - - -
Deinocheirus 400 700 0 0.4 - - - -
Spinosaurus 400 670 0 0.4 - - - -
Tyrannosaurus 200 350 1.6 3 - - - -
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